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Transformed social interaction : ウィキペディア英語版 | Transformed social interaction {| style="width:100%; background-color:transparent;" | style="vertical-align:top; width:75%" | Transformed Social Interaction (TSI) is a research paradigm and theoretical framework related to social interaction in virtual environments.〔Bailenson, J.N., Beall, A.C., Loomis, J., Blascovich, J., & Turk, M. (2004). (Transformed Social Interaction: Decoupling Representation from Behavior and Form in Collaborative Virtual Environments. ) ''PRESENCE: Teleoperators and Virtual Environments, 13(4), 428-441.''〕〔Bailenson, J. N. (2006). (Transformed Social Interaction in Collaborative Virtual Environments. ) In Messaris, P. and Humphreys, L. (Ed.) ''Digital Media: Transformations in Human Communication''. 255-264. New York: Peter Lang.〕 ==Overview==
Virtual reality allows one to break normal rules of physical interaction because users do not actually have to share the same "reality". For example, in a collaborative virtual environment (CVE), a presenter can program their digital avatar to maintain eye contact with every person in the audience at the same time.〔Bailenson, J.N., Beall., A.C., Blascovich, J., Loomis, J., & Turk, M. (2005). (Transformed Social Interaction, Augmented Gaze, and Social Influence in Immersive Virtual Environments. ) ''Human Communication Research'', 31, 511-537.〕 Because each member of the audience has their own view of the world, they would each think that the presenter was indeed looking at them all the time even though there are in fact many different versions of "reality" co-occurring at the same time. Three categories of TSI have been identified.
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